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This is not an exhaustive list, but lists several well known sources for easy reference. The following links are for community written tactics and relevant faction overviews, as well as links to various lore pages for background reading.
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Their unique rite of war, The Logos Lectora, allows them plenty of flexibility in game and gives the army the opportunity to react to almost any threat.Ī great choice of legion if you want to work towards a collection with a variety of playstyles, some wonderful looking units and plenty of scope for modelling with a great number of crossover bits. There are however no wrong ways to play the XIIIth legion. They will be consistently outperformed by dedicated assault legions (although the Suzerain will give any close combat unit in the game a run for their money) and not perform quite as well as dedicated stubborn or shooting legions like the Death Guard. Numerous tactical squads, support squads and even heavy weapons teams supported by rhinos and other vehicles all form a good core to an Ultramarines army. Their legion special rules (particularly Interlocking Tactics) favours multiple small units and, used correctly, is a very useful tactical tool. Of all 18 legions, they’re probably closest in style to the Codex Astartes chapters of the 41 st Millennium, which is unsurprising considering their Primarch, Roboute Guilliman, wrote it and shaped the future of the imperium. In game, Ultramarines are a jack-of-all-trades but master of none.
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They have been lucky enough to have been given some of the strongest fiction in the Black Library where they are presented more as avenging pragmatists rather than noble supermen. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.The true-blue poster boys of Warhammer 40k are very different in the Age of Darkness during the events of the Horus Heresy. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. GW, Games Workshop, Citadel, White Dwarf, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world.
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